Creating SOLO: Canadian Strange wasnât just a projectâit was a pilgrimage. A journey across a fictionalized, folklore-soaked Canada where every butter tart has a backstory, every beaver has a clipboard, and every choice leads to something strange, sweet, or both.
This is the story of how it all came togetherâand the delightful detours along the way.
From the very beginning, the goal was clear: create a solo storytelling experience that felt like a cross-country potluck hosted by cryptids, ghosts, and extremely polite woodland creatures. The tone? Whimsical, eerie, and deeply Canadian.
Every location, from the Rockies to Prince Edward Island, was lovingly crafted with regional flavour and a touch of the surreal. Players collect dishes like Tourtière (Solstice-Fried Edition) and Poutine #47 â Spiritual Grade, each one tied to a memory, a riddle, or a choice.
One of the joys of SOLO: Canadian Strange is how it rewards curiosity and kindness. Every decision branches the story in small but meaningful ways.Â
To bring the world to life, i created a series of black-and-white, silhouette-style coloring pages. These werenât just illustrationsâthey were invitations to step into the story. Some favorites include:
- A distant view of Prince Edward Island from the ferry.
- The eerie archives beneath the Château Frontenac.
- A humble, dented spoon rendered with the reverence of a sacred relic.
- A forked path in the woods, waiting for a decision.
Each image was designed to echo the printable, colourable atmosphere of the Canadian Strange board game. Its intention is to promo the board game, so it had to all tie in.
SOLO: Canadian Strange was built with love, laughter, and a deep appreciation for the strange corners of Canadian culture. Itâs a game about food, folklore, and finding your place at the tableâeven if you forgot the cutlery.
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To everyone whoâs played, coloured, or just wandered through the woods with me: thank you.
Now pass the butter tarts, will ya?
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